A working glossary of 864 line-art and inking terms across 23 categories, plus a live style demonstrator β pick a term and watch it render on an actual figure instead of just reading a definition. Many of these terms overlap; a single illustration might combine a variable-weight brush contour, open light-side edges, feathered shadow transitions, spotted blacks, and engraved texture. A useful description formula: drawing mode + contour system + line quality + weight system + tonal method + black treatment + medium + stylistic tradition + production finish.
This taxonomy covers everything from basic drawing modes through line weight, hatching, medium, and entire stylistic traditions (comics, manga, technical drafting, children's books). Every term gets a full definition. Use the search box inside any glossary section to filter across all 864 entries at once, or jump straight to a category from the sidebar.
Pick a treatment below, or click any π icon in the glossary. The same base figure is redrawn live in SVG for every option β nothing here is a pre-rendered image.
No terms match your search.
A line-art style can be classified by answering these eight questions. Use it to describe a style you're looking at, or to write a precise AI-image prompt instead of reaching for a vague style name.
| Question | Answer options |
|---|---|
| What defines the form? | Full contour, selective contour, silhouette, implied edge, mass, or lineless value. |
| What is the line weight doing? | Uniform, tapered, calligraphic, depth-weighted, light-weighted, or mechanically standardized. |
| What is the stroke character? | Clean, smooth, rough, dry, scratchy, wobbly, gestural, geometric, or decorative. |
| How is tone created? | Hatching, crosshatching, feathering, stippling, texture, mechanical tone, wash, or solid black. |
| How are light and shadow divided? | Heavy shadow-side contour, open light-side contour, full black masses, white-line highlights, or continuous tonal rendering. |
| How is depth communicated? | Overlap, line-weight hierarchy, atmospheric thinning, perspective, contour density, or color coding. |
| What medium controls the mark? | Brush, nib, technical pen, pencil, marker, scratchboard, printmaking process, raster brush, vector, or generated contour. |
| What production system shapes it? | Comics, animation, publishing, poster printing, technical drafting, scientific plate work, screen production, or digital display. |
A complete neutral description built from these answers: "Selective contour with variable brush weight, open light-side edges, shadow-side reinforcement, short feathering, progressive-density hatching, spotted blacks, and white scratchback highlights."
Every term and definition on this page is transcribed from "Comprehensive Taxonomy of Line Art, Inking, and Linear Rendering", the reference document supplied for this page. The live demonstrator (figure, treatment engine, and all 67 presets) was built specifically for Shot Director and is not part of that source document.
| What | Count |
|---|---|
| Total glossary terms | 864 |
| Categories | 23 |
| Distinct live-demonstrator treatments | 67 |
| Terms with a working visual preview | ~193 (sections 2, 4, 5, 6 and 19 β line weight, contour strategy, hatching, solid-black treatment, and highlight/reverse-line systems) |
| Terms that are glossary-only (medium texture, print process, or style-family terms not reducible to a vector rule) | ~670 |